Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Fritz Byrd's ship is damaged, and Fritz Byrd have to hitch-hike Fritz Byrd's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 1 Contacts. Gain 3 Enemies. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
22 |
Fritz Byrd's work ends up coming home with Fritz Byrd, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
22 |
Failed to qualify for Merchant Academy. |
3 |
22 |
Became a Drifter (Barbarian). |
3 |
24 |
Fritz Byrd do not know what happened to Fritz Byrd. There is a gap in Fritz Byrd's memory. |
4 |
24 |
Returned to Scout (Courier). |
4 |
28 |
Fritz Byrd have no idea what happened to Fritz Byrd – they found Fritz Byrd's ship drifting on the fringes of friendly space. |
5 |
28 |
Failed to qualify for Journalist (Entertainer). |
5 |
28 |
Switched to Drifter (Scavenger). |
5 |
32 |
Attempted a risky adventure and was wildly successful. |