Furman Newman  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Geonee 35 M 4 (-1) 8 (0) 2 (-2) 8 (0) 3 (-1) 7 (0)None482837
Available, Lively
 
Skills
Animals 0
Astrogation 1
Athletics (Strength) 1
Carouse 0
Deception 0
Drive 0
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Profession (Worker) 0
Recon 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Scout Courier 01
Army Army Support Private01
Drifter Scavenger 12
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Became a Drifter (Wanderer).
1 20 Suffer from a life-threatening illness.
2 20 Became a Scout (Courier).
2 22 Psychologically damaged by Furman Newman's time in the scouts.
3 22 Returned to Drifter (Wanderer).
3 24 Furman Newman do not know what happened to Furman Newman. There is a gap in Furman Newman's memory.
4 24 Became a Army (Army Support) with the new title Private.
4 27 Severely injured. Fully recovered. Owe 1,250 for medical bills.
5 27 Switched to Drifter (Scavenger).
5 28 Encounter a Psionic institute.
5 28 Tested for psionic powers
5 31 Promoted to Drifter (Scavenger) rank 1.
6 31 Continued as Drifter (Scavenger).
6 34 Attacked by enemies that Furman Newman easily defeat.
6 34 Gain Enemy if Furman Newman don't already have one.
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