Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Became a Scout (Courier). |
2 |
22 |
Psychologically damaged by Furman Newman's time in the scouts. |
3 |
22 |
Returned to Drifter (Wanderer). |
3 |
24 |
Furman Newman do not know what happened to Furman Newman. There is a gap in Furman Newman's memory. |
4 |
24 |
Became a Army (Army Support) with the new title Private. |
4 |
27 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
27 |
Switched to Drifter (Scavenger). |
5 |
28 |
Encounter a Psionic institute. |
5 |
28 |
Tested for psionic powers |
5 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
31 |
Continued as Drifter (Scavenger). |
6 |
34 |
Attacked by enemies that Furman Newman easily defeat. |
6 |
34 |
Gain Enemy if Furman Newman don't already have one. |