Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Expand the field of Streetwise, but gain a Rival in Gabriel Palmer's former tutor. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
23 |
Gabriel Palmer is rewarded for Gabriel Palmer's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Gabriel Palmer's business expands, Gabriel Palmer's corporation grows, or the colony thrives. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Became a Scout (Courier). |
5 |
34 |
Gabriel Palmer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gabriel Palmer fail to help. Gain an Enemy. |
5 |
34 |
Gabriel Palmer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
35 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
35 |
Aging Crisis. Owe 40,000 for medical bills. |
6 |
35 |
Retired at age 35. |