Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Gary Ramirez's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gary Ramirez fail to help. Gain an Enemy. |
1 |
20 |
Gary Ramirez inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
When dealing with an alien race, Gary Ramirez have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Gary Ramirez's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Find Ancient Technology. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 2. |