Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Geo Buchannan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Merchant Academy. |
2 |
19 |
Continued as Drifter (Scavenger). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Failed to qualify for University. |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
26 |
Geo Buchannan's ship is damaged, and Geo Buchannan have to hitch-hike Geo Buchannan's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 3 Contacts. Gain 2 Enemies. |
4 |
26 |
Failed to qualify for Scientist (Scholar). |
4 |
26 |
Switched to Drifter (Barbarian). |
4 |
30 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
5 |
30 |
Became a Merchant (Free Trader). |
5 |
32 |
A series of bad deals and decisions force Geo Buchannan into bankruptcy. Geo Buchannan salvages what Geo Buchannan can. |