Geo McLachlan  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 35 M 6 (0) 10 (1) 6 (0) 8 (0) 11 (1) 2 (-2)6A68B2
Deferential, Unpredictable
 
Skills
Animals 0
Art (Creative) 0
Athletics 0
Carouse 0
Deception 1
Drive 0
Electronics (Comms) 1
Gun Combat 0
Mechanic 0
Medic 0
Navigation 0
Persuade 0
Pilot (Spacecraft) 1
Profession (Hostile Environment) 0
Recon 0
Science (Space Sciences) 0
Seafarer 0
Steward 0
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Journalist 02
Scout Courier 01
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Artie Sims Contact 2 1 3 1 Sylean (F/38)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 22 Victim of a crime
1 26 Failed as a colonist.
2 26 Became a Entertainer (Journalist).
2 27 Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
3 30 Continued as Entertainer (Journalist).
3 31 An investigation, tour, project or expedition goes wrong, stranding Geo McLachlan far from home.
4 31 Became a Scout (Courier).
4 35 Spend several years jumping from world to world in Geo McLachlan's scout ship.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙