Gerald Carson  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 35 M 4 (-1) 5 (-1) 6 (0) 7 (0) 5 (-1) 7 (0)456757
Uncoordinated
 
Skills
Athletics (Endurance) 1
Broker 0
Drive 0
Electronics 0
Gun Combat (Energy) 1
Investigate 1
Mechanic 0
Medic 1
Persuade 1
Science (Robotic Sciences/Robotics) 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Scholar Physician 13
 
Name Type Affinity Enmity Power Influence Species
Major Welter Enemy 0 5 2 2 Kargol (M/53)
 
Term Age History
1 18 Failed to qualify for Marine Support (Marine).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 A sudden war destroys Gerald Carson's trade routes and contacts, forcing Gerald Carson to flee that region of space.
1 21 Gain rebels as Enemy
2 21 Became a Scholar (Physician).
2 23 Caught cheating in some fashion, advancing Gerald Carson's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
2 23 An expedition or voyage goes wrong, leaving Gerald Carson stranded in the wilderness.
2 23 Gain an Enemy
3 25 Continued as Scholar (Physician).
3 29 Entangled in a bureaucratic or legal morass that distracts Gerald Carson from Gerald Carson's work.
4 29 Continued as Scholar (Physician).
4 30 Advanced training in a specialist field.
4 33 Promoted to Scholar (Physician) rank 1.
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