Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attacked by enemies that Gerald Chapman easily defeat. |
1 |
19 |
Gain Enemy if Gerald Chapman don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Became a Citizen (Corporate). |
3 |
25 |
Gained a contact. |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Citizen (Corporate) rank 1. |
4 |
27 |
Continued as Citizen (Corporate). |
4 |
28 |
Spent time maintaining and using heavy vehicles. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
32 |
Gerald Chapman learn something Gerald Chapman should not have – a corporate secret, a political scandal – which Gerald Chapman can profit from illegally. |
5 |
32 |
Gain a criminal contact. |