Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Gerald Dwan learn something Gerald Dwan should not have – a corporate secret, a political scandal – which Gerald Dwan can profit from illegally. |
1 |
20 |
Gain a criminal contact. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
A revolution, attack or other unusual event throws Gerald Dwan's life into chaos, forcing Gerald Dwan to leave the planet. |
3 |
25 |
Became a Navy (Flight) with the new title Crewman. |
3 |
27 |
Gerald Dwan is blamed for an accident that causes the death of several crew members. Gerald Dwan's guilt drives Gerald Dwan to excel. |
4 |
27 |
Became a Scout (Courier). |
4 |
28 |
Gerald Dwan spend a great deal of time on the fringes of Charted Space. |
4 |
28 |
Gerald Dwan's ship is damaged, and Gerald Dwan have to hitch-hike Gerald Dwan's way back across the stars to the nearest scout base. |
4 |
28 |
Gain 5 Contacts. Gain 3 Enemies. |
5 |
31 |
Continued as Scout (Courier). |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |