Initiate Gertrude Bailey  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 35 M 11 (1) 9 (1) 3 (-1) 7 (0) 6 (0) 7 (0)B93767
Neurotic, Others can't be relied on
 
Skills
Astrogation 0
Carouse 0
Drive 0
Gun Combat (Archaic) 1
Mechanic 0
Pilot 0
Profession (Worker/Biologicals) 1
Science (Social Sciences/Belief) 2
Seafarer 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 12
Drifter Barbarian 01
Believer Mainstream Believer Initiate11
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 22 Find valuable salvage.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Continued as Drifter (Scavenger).
2 26 Gertrude Bailey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 26 Failed to qualify for Intelligence (Agent).
3 26 Switched to Drifter (Barbarian).
3 29 Betrayed by a friend. One of Gertrude Bailey's Contacts or Allies betrays Gertrude Bailey, ending Gertrude Bailey's career. That Contact or Ally becomes a Rival or Enemy.
4 29 Became a Believer (Mainstream Believer) with the new title Lay Person.
4 30 Gertrude Bailey refuse to secretly provide religious rites for a dying leader or noble, because they do not share Gertrude Bailey's faith.
4 33 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
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