Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Rogue (Thief). |
2 |
31 |
A police detective or rival criminal forces Gordon McRae to flee and vows to hunt Gordon McRae down. Gain an Enemy. |
3 |
31 |
Failed to qualify for Free Trader (Merchant). |
3 |
31 |
Submitted to the draft. |
3 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
32 |
A sudden war destroys Gordon McRae's trade routes and contacts, forcing Gordon McRae to flee that region of space. |
3 |
32 |
Gain rebels as Enemy |