Grace Ronald  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 35 M 7 (0) 5 (-1) 8 (0) 5 (-1) 10 (1) 2 (-2)7585A2
Self-sufficient, Truthful, Pious
 
Skills
Animals 0
Drive 0
Flyer 0
Gun Combat (Slug) 1
Heavy Weapons 0
Investigate 0
Language 0
Pilot 0
Recon 0
Science (Space Sciences/Cosmology) 1
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Drifter Scavenger 12
Army Infantry Private01
Drifter Barbarian 11
 
Name Type Affinity Enmity Power Influence Species
Avery Neal Enemy 0 3 3 1 Pirian (M/17)
Avery Neal gains in power.
 
Term Age History
1 18 Became a Agent (Intelligence).
1 20 Grace Ronald's work ends up coming home with Grace Ronald, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 20 Failed to qualify for Engineer/Gunner (Navy).
2 20 Became a Drifter (Scavenger).
2 22 Contact with Government.
2 24 Promoted to Drifter (Scavenger) rank 1.
3 24 Continued as Drifter (Scavenger).
3 27 Grace Ronald run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 27 Failed to qualify for Worker (Citizen).
4 27 Submitted to the draft.
4 27 Became a Army (Infantry) with the new title Private.
4 30 Unit is slaughtered in a disastrous battle, for which Grace Ronald blame Grace Ronald's commander. Gain commander as Enemy.
5 30 Failed to qualify for Merchant Marine (Merchant).
5 30 Switched to Drifter (Barbarian).
5 31 Spend time with an alien race. Gain a contact.
5 34 Forced to continue current assignment.
5 34 Promoted to Drifter (Barbarian) rank 1.
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