Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Green Weakman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Green Weakman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Became a Entertainer (Journalist). |
3 |
24 |
Expose or are involved in a scandal of some sort. |
4 |
24 |
Failed to qualify for Free Trader (Merchant). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
25 |
Imperial trade restrictions force Green Weakman out of business. |
5 |
25 |
Became a Rogue (Enforcer). |
5 |
28 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
29 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
29 |
Attempted to change assignments. |
6 |
29 |
Failed to qualify for Pirate (Rogue). |
6 |
29 |
Continued as Rogue (Enforcer). |
6 |
30 |
Green Weakman commit a legendary crime. |
6 |
33 |
Promoted to Rogue (Enforcer) rank 2. |