Scout Hamp Ronald  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 35 M 10 (1) 11 (1) 9 (1) 9 (1) 9 (1) 8 (0)AB9998
Just
 
Skills
Animals 0
Art (Performing/Performer) 1
Astrogation 0
Carouse 0
Deception 0
Diplomat 2
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Investigate 0
Language 0
Persuade 1
Science (Robotic Sciences/Cybernetics) 1
Stealth 1
Steward 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Artist 11
Scholar Scientist 12
Scout Surveyor Scout11
 
Term Age History
1 18 Became a Entertainer (Artist).
1 21 One of Hamp Ronald's pieces of art is stolen, and the investigation brings Hamp Ronald into the criminal underworld.
1 22 Promoted to Entertainer (Artist) rank 1.
2 22 Voluntarily left Artist
2 22 Became a Scholar (Scientist).
2 23 Refuse to join a cheat in some fashion.
3 26 Continued as Scholar (Scientist).
3 28 Make a breakthrough in Hamp Ronald's field.
3 30 Promoted to Scholar (Scientist) rank 1.
4 30 Voluntarily left Scientist
4 30 Became a Scout (Surveyor).
4 31 Spend several years jumping from world to world in Hamp Ronald's scout ship.
4 34 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
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