Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Harold Harvey foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Failed to qualify for Merchant Academy. |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Harold Harvey's normal circles. Gain a Contact. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A good deal ensures Harold Harvey is living the high life for a few years. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |