Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Harrison Bluit's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
Spend several years jumping from world to world in Harrison Bluit's scout ship. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Psychologically damaged by Harrison Bluit's time in the scouts. |
4 |
29 |
Failed to qualify for Physician (Scholar). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
31 |
Harrison Bluit aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
31 |
Returned to Drifter (Scavenger). |
6 |
33 |
Betrayed by a friend. One of Harrison Bluit's Contacts or Allies betrays Harrison Bluit, ending Harrison Bluit's career. That Contact or Ally becomes a Rival or Enemy. |