Harry Campbell  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 35 M 11 (1) 8 (0) 8 (0) 7 (0) 9 (1) 6 (0)B88796
Hopeful, Innocent, Does what is necessary or right
 
Skills
Advocate 1
Animals 0
Art (Presentation) 0
Deception 1
Drive 0
Flyer 0
Gun Combat 0
Investigate 1
Recon 0
Science (Physical Sciences) 0
Streetwise 2
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent23
Drifter Wanderer 22
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 20 Befriended by a senior agent.
1 22 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
2 22 Continued as Agent (Corporate Agent).
2 23 Advanced training in a specialist field.
2 26 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
3 26 Continued as Agent (Corporate Agent).
3 27 Harry Campbell's work ends up coming home with Harry Campbell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4 27 Became a Drifter (Wanderer).
4 28 Attacked by enemies that Harry Campbell easily defeat.
4 28 Gain Enemy if Harry Campbell don't already have one.
4 31 Promoted to Drifter (Wanderer) rank 1.
5 31 Continued as Drifter (Wanderer).
5 33 Attacked by enemies that Harry Campbell easily defeat.
5 33 Gain Enemy if Harry Campbell don't already have one.
5 35 Promoted to Drifter (Wanderer) rank 2.
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