Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
19 |
Dropped out of military academy. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Attempted a risky adventure and was sent to prison. |
3 |
23 |
Became a Prisoner (Fixer). |
3 |
27 |
Defeated a prison gang. Gain an Enemy. |
4 |
27 |
Continued as Prisoner (Fixer). |
4 |
30 |
Persecuted by a prison gang. |
5 |
31 |
Continued as Prisoner (Fixer). |
5 |
32 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |