Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Psychologically damaged by Herman Beale's time in the scouts. |
2 |
20 |
Failed to qualify for Thief (Rogue). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Became a Army (Infantry) with the new title Private. |
3 |
28 |
Severely injured. Fully recovered. |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
29 |
Betrayed by a friend. One of Herman Beale's Contacts or Allies betrays Herman Beale, ending Herman Beale's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Herman Beale secretly provide religious rites for a dying leader or noble, although they do not share Herman Beale's faith. Gain an Ally in the family and a Rival who disagrees with Herman Beale's choice. |
5 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |