Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Severely injured. Owe 10,000 for medical bills. |
2 |
20 |
Failed to qualify for Performer (Entertainer). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Army (Infantry) with the new title Private. |
2 |
22 |
Scarred. Fully recovered. |
3 |
22 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
22 |
Switched to Drifter (Barbarian). |
3 |
24 |
Betrayed by a friend. One of Hershel Simmmons's Contacts or Allies betrays Hershel Simmmons, ending Hershel Simmmons's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
28 |
Returned to Drifter (Wanderer). |
5 |
29 |
Offered job by a patron. Now owe him a favor. |
5 |
32 |
Promoted to Drifter (Wanderer) rank 1. |