Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Hilliard Marshall's ship is damaged, and Hilliard Marshall have to hitch-hike Hilliard Marshall's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 3 Contacts. Gain 2 Enemies. |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
20 |
Hilliard Marshall do not know what happened to Hilliard Marshall. There is a gap in Hilliard Marshall's memory. |
3 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
22 |
A good deal ensures Hilliard Marshall is living the high life for a few years. |
4 |
24 |
Voluntarily left Merchant Marine |
4 |
24 |
Failed to qualify for Journalist (Entertainer). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Continued as Merchant (Merchant Marine). |
4 |
26 |
Imperial trade restrictions force Hilliard Marshall out of business. |
5 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
29 |
Hilliard Marshall retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
30 |
Continued as Believer (Missionary/Humanitarian). |
6 |
31 |
Opponents of Hilliard Marshall's belief system ambush Hilliard Marshall. |
6 |
31 |
Lost eye or limb. Owe 5,000 for medical bills. |
7 |
31 |
Returned to Merchant (Merchant Marine). |
7 |
32 |
Gained a contact. |
7 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |