Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
2 |
19 |
Became a Scout (Courier). |
2 |
20 |
When dealing with an alien race, Ignacio McKenzie botch an opportunity to gather extra intelligence about them. |
2 |
20 |
Ignacio McKenzie's ship is damaged, and Ignacio McKenzie have to hitch-hike Ignacio McKenzie's way back across the stars to the nearest scout base. |
2 |
20 |
Gain 2 Contacts. Gain 3 Enemies. |
3 |
23 |
Voluntarily left Courier |
3 |
23 |
Failed to qualify for Intelligence (Agent). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
27 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
4 |
27 |
Failed to qualify for Field Researcher (Scholar). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
31 |
Returned to Drifter (Wanderer). |
5 |
33 |
Betrayed by a friend. One of Ignacio McKenzie's Contacts or Allies betrays Ignacio McKenzie, ending Ignacio McKenzie's career. That Contact or Ally becomes a Rival or Enemy. |