Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Ira Fullmore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Merchant Academy. |
2 |
20 |
Continued as Drifter (Scavenger). |
2 |
23 |
Attempted a risky adventure and was wildly successful. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
25 |
Gained a contact. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Became a Agent (Corporate Agent). |
4 |
32 |
Established a network of contacts. Gain 1 contacts. |