Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
21 |
Dropped out of university. |
2 |
21 |
Failed to qualify for Pirate (Rogue). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Irving Mitchell do not know what happened to Irving Mitchell. There is a gap in Irving Mitchell's memory. |
3 |
24 |
Became a Scholar (Field Researcher). |
3 |
26 |
A disaster leaves several injured, and others blame Irving Mitchell, forcing Irving Mitchell to leave Irving Mitchell's career. Gain a Rival. |
3 |
26 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
26 |
Failed to qualify for Surveyor (Scout). |
4 |
26 |
Returned to Drifter (Wanderer). |
4 |
29 |
Betrayed by a friend. One of Irving Mitchell's Contacts or Allies betrays Irving Mitchell, ending Irving Mitchell's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Failed to qualify for Courier (Scout). |
5 |
29 |
Switched to Drifter (Scavenger). |
5 |
32 |
Find Ancient Technology. |