Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
A police detective or rival criminal forces Ivey Dart to flee and vows to hunt Ivey Dart down. Gain an Enemy. |
2 |
20 |
Became a Drifter (Scavenger). |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
28 |
Attacked by enemies that Ivey Dart easily defeat. |
3 |
28 |
Gain Enemy if Ivey Dart don't already have one. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
29 |
Became a Citizen (Colonist). |
5 |
32 |
Ivey Dart learn something Ivey Dart should not have – a corporate secret, a political scandal – which Ivey Dart can profit from illegally. |
5 |
32 |
Gain a criminal contact. |
5 |
33 |
Promoted to Citizen (Colonist) rank 1. |