Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Jeff Priest's work ends up coming home with Jeff Priest, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
22 |
Imperial trade restrictions force Jeff Priest out of business. |
3 |
22 |
Failed to qualify for Marine Support (Marine). |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
23 |
Attacked by enemies that Jeff Priest easily defeat. |
3 |
23 |
Gain Enemy if Jeff Priest don't already have one. |
3 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
26 |
Continued as Drifter (Scavenger). |
4 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
31 |
Attacked by enemies and injured. |
5 |
31 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Gain Enemy if Jeff Priest don't already have one. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 3. |