Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Jeffery Schmidt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Merchant (Broker). |
2 |
24 |
Make an unexpected connection outside Jeffery Schmidt's normal circles. Gain a Contact. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
25 |
A good deal ensures Jeffery Schmidt is living the high life for a few years. |
3 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
32 |
Promoted to Merchant (Broker) rank 2. |