Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Betrayed by a friend. One of Jerry Jemmy's Contacts or Allies betrays Jerry Jemmy, ending Jerry Jemmy's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
Involved in the planning of an impressive heist. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
28 |
A police detective or rival criminal forces Jerry Jemmy to flee and vows to hunt Jerry Jemmy down. Gain an Enemy. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Jerry Jemmy's work ends up coming home with Jerry Jemmy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
30 |
Became a Scholar (Physician). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Promoted to Scholar (Physician) rank 1. |