Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Jim Abberton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Thief (Rogue). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Courier). |
2 |
21 |
When dealing with an alien race, Jim Abberton have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
23 |
Continued as Scout (Courier). |
3 |
26 |
Jim Abberton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jim Abberton fail to help. Gain an Enemy. |
3 |
26 |
Psychologically damaged by Jim Abberton's time in the scouts. |
4 |
27 |
Continued as Scout (Courier). |
4 |
31 |
Jim Abberton inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
31 |
Became a Entertainer (Performer). |
5 |
32 |
Criticised a questionable political leader on Jim Abberton's homeworld, causing his downfall. Gain an Enemy |
5 |
32 |
Public opinion turns on Jim Abberton. |
5 |
35 |
Promoted to Entertainer (Performer) rank 1. |