Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Joe Cox's work ends up coming home with Joe Cox, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
24 |
Joe Cox aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
24 |
Failed to qualify for Broker (Merchant). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Attacked by enemies that Joe Cox easily defeat. |
3 |
28 |
Gain Enemy if Joe Cox don't already have one. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
Attempted a risky adventure and was wildly successful. |