Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attempted a risky adventure and was injured. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Artist (Entertainer). |
2 |
22 |
Switched to Drifter (Wanderer). |
2 |
24 |
Severely injured. Owe 10,000 for medical bills. |
3 |
24 |
Failed to qualify for Courier (Scout). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Risk Joesph Bryant's fortune on a possibility lucrative deal and win. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Make an unexpected connection outside Joesph Bryant's normal circles. Gain a Contact. |