Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Joesph Suchet's work ends up coming home with Joesph Suchet, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Failed to qualify for Merchant Academy. |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
23 |
A mission goes disastrously wrong due to Joesph Suchet's commander’s error or incompetence, but Joesph Suchet survive. |
2 |
23 |
Cover for the commander and gain an Ally. |
2 |
23 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
3 |
23 |
Continued as Marine (Marine Support). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
27 |
Attempt at commissioned failed. |
3 |
27 |
Promoted to Marine (Marine Support) rank 2 with the new title Corporal. |
4 |
27 |
Continued as Marine (Marine Support). |
4 |
29 |
A new romantic starts. Gain an Ally. |
4 |
31 |
Attempt at commissioned failed. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Failed to qualify for Law Enforcement (Agent). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |