Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
22 |
Caught cheating in some fashion, advancing John Clark's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
22 |
An expedition or voyage goes wrong, leaving John Clark stranded in the wilderness. |
1 |
22 |
Gain an Enemy |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
25 |
A disaster leaves several injured, and others blame John Clark, forcing John Clark to leave John Clark's career. Gain a Rival. |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
33 |
Promoted to Merchant (Free Trader) rank 2. |