Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Johnson Bennett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
24 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Nearly killed. Owe 8,750 for medical bills. |
5 |
30 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
33 |
Johnson Bennett spend months in the dangerous criminal underworld. |
5 |
34 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |