Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A series of bad deals and decisions force Judd Coleman into bankruptcy. Judd Coleman salvages what Judd Coleman can. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Suffer from a life-threatening illness. |
4 |
26 |
Failed to qualify for Performer (Entertainer). |
4 |
26 |
Switched to Drifter (Barbarian). |
4 |
29 |
Judd Coleman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Judd Coleman faith enjoys an explosion of popularity largely thanks to Judd Coleman's efforts. |
5 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |