Project Worker Judd Coleman  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 35 M 10 (1) 9 (1) 2 (-2) 7 (0) 8 (0) 6 (0)A92786
Sedate, Bully
 
Skills
Animals 0
Athletics 0
Drive 0
Electronics 0
Jack-of-All-Trades 1
Recon 0
Science (Social Sciences) 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Merchant Merchant Marine Crewman01
Drifter Wanderer 01
Drifter Barbarian 01
Believer Missionary/Humanitarian Project Worker11
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 22 Failed to qualify for Courier (Scout).
2 22 Submitted to the draft.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 24 A series of bad deals and decisions force Judd Coleman into bankruptcy. Judd Coleman salvages what Judd Coleman can.
3 24 Became a Drifter (Wanderer).
3 26 Suffer from a life-threatening illness.
4 26 Failed to qualify for Performer (Entertainer).
4 26 Switched to Drifter (Barbarian).
4 29 Judd Coleman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 29 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
5 32 Judd Coleman faith enjoys an explosion of popularity largely thanks to Judd Coleman's efforts.
5 32 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
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