Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Judge Clark's ship is damaged, and Judge Clark have to hitch-hike Judge Clark's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 3 Contacts. Gain 1 Enemies. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Judge Clark's Contacts or Allies betrays Judge Clark, ending Judge Clark's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Corporate (Citizen). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Switched to Scout (Courier) with previous rank. |
3 |
27 |
Gained a contact. |
3 |
27 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Courier). |
4 |
29 |
Good fortune |
5 |
31 |
Continued as Scout (Courier). |
5 |
33 |
Spend several years jumping from world to world in Judge Clark's scout ship. |