Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Make a breakthrough in Keasawat Sebf's field. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
24 |
A disaster leaves several injured, and others blame Keasawat Sebf, forcing Keasawat Sebf to leave Keasawat Sebf's career. Gain a Rival. |
2 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
30 |
Betrayed by a friend. One of Keasawat Sebf's Contacts or Allies betrays Keasawat Sebf, ending Keasawat Sebf's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
32 |
Abuse Keasawat Sebf's position for profit. |
5 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |