Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Leonard Morgan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Leonard Morgan's work ends up coming home with Leonard Morgan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
21 |
Became a Navy (Flight) with the new title Crewman. |
3 |
24 |
During a battle, defeat or victory depends on Leonard Morgan's actions. The ship suffers severe damage and Leonard Morgan is blamed for the disaster. Leonard Morgan is court - martialled and discharged. |
4 |
24 |
Failed to qualify for Surveyor (Scout). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Merchant (Merchant Marine). |
4 |
25 |
A good deal ensures Leonard Morgan is living the high life for a few years. |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
30 |
A sudden war destroys Leonard Morgan's trade routes and contacts, forcing Leonard Morgan to flee that region of space. |
5 |
30 |
Gain rebels as Enemy |
6 |
30 |
Switched to Drifter (Scavenger). |
6 |
34 |
Promoted to Drifter (Scavenger) rank 1. |