Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Given advanced training in a specialist field |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Agent (Corporate Agent). |
3 |
28 |
Lonie Reid's work ends up coming home with Lonie Reid, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Became a Citizen (Colonist). |
4 |
29 |
A revolution, attack or other unusual event throws Lonie Reid's life into chaos, forcing Lonie Reid to leave the planet. |
5 |
29 |
Became a Drifter (Scavenger). |
5 |
33 |
Nearly killed. Owe 40,000 for medical bills. |