Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Nearly killed. Owe 8,750 for medical bills. |
2 |
19 |
Became a Rogue (Enforcer). |
2 |
23 |
Nearly killed. Owe 30,000 for medical bills. |
3 |
23 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Lou Mcabe's work ends up coming home with Lou Mcabe, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
26 |
Failed to qualify for Journalist (Entertainer). |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
27 |
Suffer from a life-threatening illness. |
5 |
27 |
Failed to qualify for Free Trader (Merchant). |
5 |
27 |
Switched to Drifter (Scavenger). |
5 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
29 |
Failed to qualify for Merchant Academy. |
6 |
29 |
Continued as Drifter (Scavenger). |
6 |
31 |
Lou Mcabe run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
34 |
Lou Mcabe come into conflict with a splinter group Lou Mcabe's own religion which maintains Lou Mcabe's version is the wrong one. Gain 2 Rivals. |