Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Arrested and charged. |
1 |
22 |
Failed to defend self. Gain an Enemy and go to prison. |
2 |
22 |
Became a Prisoner (Thug). |
2 |
24 |
Persecuted by a prison gang. |
3 |
26 |
Switched to Prisoner (Fixer) with previous rank. |
3 |
27 |
Failed to escaped from prison. |
3 |
30 |
Promoted to Prisoner (Fixer) rank 1. |
3 |
30 |
Paroled from prison. |
4 |
30 |
Failed to qualify for Broker (Merchant). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Major Jemmy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |