Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Perform an exemplary service for the scouts. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Serve as the courier for an important message from the Imperium. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Mart McDermot's ship is damaged, and Mart McDermot have to hitch-hike Mart McDermot's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 1 Contacts. Gain 2 Enemies. |
4 |
27 |
Failed to qualify for Thief (Rogue). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
31 |
Accepted a deal with criminal or other figure under investigation. |
6 |
31 |
Switched to Scout (Surveyor) with previous rank. |
6 |
32 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |