Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Martin Finnerty do not know what happened to Martin Finnerty. There is a gap in Martin Finnerty's memory. |
3 |
25 |
Became a Scout (Courier). |
3 |
28 |
Martin Finnerty's scout ship is one of the first on the scene to rescue the survivors of a disaster but Martin Finnerty fail to help. Gain an Enemy. |
3 |
28 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Continued as Scout (Courier). |
4 |
30 |
When dealing with an alien race, Martin Finnerty botch an opportunity to gather extra intelligence about them. |
4 |
30 |
Lightly injured, no permanent damage. Fully recovered. |