Senior Crewman Mathew Greerson  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 35 M 7 (0) 10 (1) 8 (0) 8 (0) 7 (0) 9 (1)7A8879
Worrying
 
Skills
Animals 0
Art (Performing) 0
Broker 1
Carouse 0
Drive 0
Mechanic 1
Melee 0
Pilot (Small Craft) 1
Seafarer 0
Stealth 1
Steward 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Merchant Merchant Marine Senior Crewman12
 
Name Type Affinity Enmity Power Influence Species
Meyer Hand Enemy 0 4 1 3 Tezcat (M/16)
 
Term Age History
1 18 Failed to qualify for Corporate Agent (Agent).
1 18 Became a Drifter (Barbarian).
1 22 Attempted a risky adventure and was wildly successful.
2 22 Continued as Drifter (Barbarian).
2 24 Mathew Greerson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 24 Failed to qualify for Line/Crew (Navy).
3 24 Submitted to the draft.
3 24 Became a Merchant (Merchant Marine) with the new title Crewman.
3 27 A sudden war destroys Mathew Greerson's trade routes and contacts, forcing Mathew Greerson to flee that region of space.
3 27 Gain rebels as Enemy
3 28 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 28 Continued as Merchant (Merchant Marine).
4 29 Gained a contact.
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