Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
A revolution, attack or other unusual event throws Maxie Gordon's life into chaos, forcing Maxie Gordon to leave the planet. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
29 |
Maxie Gordon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Army (Cavalry) with the new title Private. |
4 |
30 |
Maxie Gordon is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
30 |
Failed to qualify for Intelligence (Agent). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Continued as Army (Cavalry). |
5 |
31 |
Maxie Gordon is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
31 |
Failed to qualify for Scientist (Scholar). |
6 |
31 |
Returned to Drifter (Scavenger). |
6 |
35 |
Promoted to Drifter (Scavenger) rank 1. |