Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
23 |
Political upheaval strikes Maxwell Phillips's homeworld, and Maxwell Phillips is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
A revolution, attack or other unusual event throws Maxwell Phillips's life into chaos, forcing Maxwell Phillips to leave the planet. |
4 |
29 |
Became a Scout (Courier). |
4 |
32 |
Maxwell Phillips's ship is damaged, and Maxwell Phillips have to hitch-hike Maxwell Phillips's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 5 Contacts. Gain 1 Enemies. |