Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Merl Barry's ship is damaged, and Merl Barry have to hitch-hike Merl Barry's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 1 Contacts. Gain 1 Enemies. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Commanding officer takes an interest in Merl Barry's career. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Gained a contact. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Merl Barry is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
31 |
Switched to Scout (Explorer) with previous rank. |
5 |
35 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |