Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Spend time with an alien race. Gain a contact. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Merl Owens run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Merl Owens's work ends up coming home with Merl Owens, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
29 |
Gained a contact. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
33 |
Drafted into Law Enforcement |
5 |
35 |
Promoted to Drifter (Scavenger) rank 2. |