Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
A revolution, attack or other unusual event throws Merrill Green's life into chaos, forcing Merrill Green to leave the planet. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Established a network of contacts. Gain 3 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Injured. Fully recovered. |
4 |
27 |
Failed to qualify for Star Marine (Marine). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Betrayed by a friend. One of Merrill Green's Contacts or Allies betrays Merrill Green, ending Merrill Green's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Failed to qualify for Flight (Navy). |
5 |
29 |
Switched to Drifter (Barbarian). |
5 |
30 |
Survived a risky adventure but gained nothing. |
5 |
33 |
Promoted to Drifter (Barbarian) rank 1. |