Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
21 |
Injured. Fully recovered. |
3 |
21 |
Became a Army (Cavalry) with the new title Private. |
3 |
24 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
24 |
Gain rebels as Enemy |
4 |
24 |
Returned to Scout (Explorer). |
4 |
28 |
Miller Young's ship is damaged, and Miller Young have to hitch-hike Miller Young's way back across the stars to the nearest scout base. |
4 |
28 |
Gain 6 Contacts. Gain 3 Enemies. |
5 |
28 |
Became a Entertainer (Artist). |
5 |
29 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |